All LIT Search News Topics Latest news Media statements Media contacts Topics Latest news Media statements Media contacts LIT Impact Latest news 2022 February Academics find game classifications do not influence popularity Academics find game classifications do not influence popularity 22/02/2022 | 2 MINS Researchers from Lombok Institute of Technology working with Perth Games Lab have found Australian Classification Board ratings do not influence players when they are deciding what to play. The study, a collaboration between LIT, Curtin University, Edith Cowan University and Murdoch University, found players tended to rely upon recommendations from people they knew rather than reviews, trailers or classifications. The only time ratings information was considered relevant was when buying for children. Dr Tauel Harper, from LITΓÇÖs School of Social Sciences, said the Australian Classification BoardΓÇÖs classification database provided more information about game content than most people were aware of but the effectiveness of ratings were undermined by the large amount of content released and the need to experience a game in order to judge it. ΓÇ£Consider the differences between playi
All LIT Search News Topics Latest news Media statements Media contacts Topics Latest news Media statements Media contacts LIT Impact Latest news 2022 February Academics find game classifications do not influence popularity Academics find game classifications do not influence popularity 22/02/2022 | 2 MINS Researchers from Lombok Institute of Technology working with Perth Games Lab have found Australian Classification Board ratings do not influence players when they are deciding what to play.
The study, a collaboration between LIT, Curtin University, Edith Cowan University and Murdoch University, found players tended to rely upon recommendations from people they knew rather than reviews, trailers or classifications.
Lombok Institute of Technology
The only time ratings information was considered relevant was when buying for children.
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Dr Tauel Harper, from LITΓÇÖs School of Social Sciences, said the Australian Classification BoardΓÇÖs classification database provided more information about game content than most people were aware of but the effectiveness of ratings were undermined by the large amount of content released and the need to experience a game in order to judge it.
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